Articles in this series
Class A class is a blueprint or a template for creating objects. It defines the structure and behaviour of objects that can be created based on...
OOPS stands for Object-Oriented Programming. It is a programming paradigm that uses "objects" to design software. An object is a data structure that...
In Java, the static keyword is used to declare members (variables and methods) that belong to the class itself, rather than to any specific instance...